2013-09-27

Post 002 - Introducing Jade Cocoon: The Story of the Tamamayu

Jade Cocoon Box Art, Front

tl;dr - I introduce Jade Cocoon, my favorite video game of all time, noting its theme, its monster style, its raising style, and a few other odds and ends.

Introduction

Jade Cocoon. I will not lie here, this is pretty much my favorite video game. If You have ever seen Sequelitis by Egoraptor, I am at least as obsessed with this game as he is with Megaman X. So, I guess my point here is, I will attempt to be unbiased, but expect a little bit of gushing here and there.

Jade Cocoon: Story of the Tamamayu is a Playstation (that is, Playstation 1) game published in 1998 by Genki in Japan, and brought to the US by Crave Entertainment. The music was composed by Kimitaka Matsumae and might I add, it is exquisite. Though it has not been reprinted in the US since 1999, it is on the PlayStation Network for download – in Japan.

Before You ask, a “Tamamayu” is a “Jade Egg,” or in this context, a “Jade Cocoon.” The original Japanese name for this game is 玉繭物語: Tamamayu Monogatari, or literally, “The Story of the Jade Cocoon.”

The gist of the game is this: You are the only son of an AWOL Cocoon Master, and are still coming of age when the Locusts of the Apocalypse, the Onibubu, descend upon Your village. They leave it only when half of the village has fallen into “a sleep from which they cannot wake.” It is decided then that You must become the Cocoon Master immediately, and go into the forest to seek a cure for the sleeping sickness and to save Your village.

Jade Cocoon PAL Box Art, Front

It is a brilliant set up, which really sets the tone for the rest of the game: You simply must continue searching the forests and growing stronger, because otherwise everyone You have ever known will die from the sleeping sickness, their souls trapped in the Dreamworld forevermore. It blew my mind when I first played it, and is still a much more grabbing impetus than many other games have.

Theme of Jade Cocoon

Allow me to take a few moments to analyse some themes that this game puts forth. First, let me quote the opening of the game, before You even decide to Start or Continue:

"Ehlrim, God of the Forest, Source of all life.
He released his servants, the Divine Spirits, unto the lands.

He spoke:
'I am that which has given You life.'
For a time, they brought life and happiness to the Forest.

But soon the forest was visited by fate.

The Divine Spirits created a beast in their own image.
Ehlrim warned:
'That is the Beast of Knowledge, and it will Someday bring
temptation upon You.'
'Thou Shalt not associate with it.'

The Divine Spirits so promised, and gave birth to the beast of
their own image. Such was Man's Beginning.

Time Passed, and the Forest was again visited by Fate.
A Divine Spirit was seduced by a Beast of Knowledge. And so the
promise to Ehlrim was broken.

The Spirit Lost its Divine Power, and by the Child of Man and
Spirit, it was gained. This new power Threatened Ehlrim, and so
was divided into Light, and Darkness."

An example of the Forest's Beautiful Scenery

Wow. Not many games use a Creation Myth as their opening movie. This always struck me as making the world in which this game takes place (which is a ficticious world when Man is being besieged by the aforemention ‘Child of Man and Spirit.’ This is a game, for entertainment, please do not take it personally if You have strong religious beliefs.) so much more real. I can count the number of games I have played that go this far with their backstory on my fingers, and that sticks out to me.

Anyway, aside from the stories of Ehlrim and the Divine Spirits, we have two cultures in the town: the Villagers, and the Nagi. The Nagi are travelling Spiritualists who can perform the Purification Magic necessary for the Cocoon Master to tame Divine Beasts. This is another point which sticks out: Your wife is a member of the Nagi Tribe, and is Absolutely Crucial to Your abilities as a Cocoon Master.

In most of the games I have played, if Romance is even hinted at, You leave those people behind in order to save the world or become the strongest or whatever. In this game, without Your wife, You would be absolutely nothing. And You do not start the game married, so it is not just a cool little fluff piece.

Mahbu, from Jade Cocoon

NOTE: I am not saying that marriage is something everyone should do or even that there is someone for everyone out there. I am simply saying it is nice to see the role of Your character’s partner be more than just a walk on cameo or a dead body, which are both so much more common in games.

ALSO NOTE: I am not advocating a “Women stay home while Men Adventure” trend, either. I would be overjoyed to see a game which reversed these roles, or had same-sex relationships or anything else where two people, in a romantic relationship, are able to help one another through the game.

Anyway, I am just rambling at this point, so I will continue onto the Monsters. Perhaps I will talk more about the themes here in future installments.

The Monsters

This is the reason You are reading, right? The Monsters (also called minions) in this game are given the name, “Divine Beasts,” because of the story told above. Your job, as a cocoon master, is to purify Divine Beasts with the help of Your Wife, Mahbu.

There are 150 Minions in this game, and they can be merged together to create many more hybrids. This is the coolest part of the monster system, mechanically speaking: You don’t merge a flying type and a fire type to get a flying fire type, You merge a Skaeeb and a Patash and get something in between depending upon the order Your merge them in.

Arpatron x Pataimel Merger

And You are definitely encouraged to merge as much as possible. That is the main way Your Beasts level up: by Merging them together. The only other way to raise them to be stronger is to kill a bunch of wild minions… but then, Your Character’s level never goes up, and it will be harder and harder to capture new minions.

Koris said it best: “Killing will get You nowhere.” Your job as a Cocoon Master is to soothe troubled spirits, not kill them. Which in itself is a very different take on the entire “Monster Breeder” Concept. I mean, what other game has it built into the very mechanics that killing a wild monster is a bad idea?

Anyway, as a final little note, there are two different strength/weakness circles built into the monsters in this game: Elements and Abilities.

First, Elements: “Earth Repels Water, Water Extinguishes Fire, Fire Eliminates Air, and Air Whittles Away Earth.” Standard Hyle here, but this little saying is how I learned it as a child.

And Finally, Abilities: There is a chart each Divine Beast You capture has. It is a grid on which there is a dot. At the Top, We have Attack. At the Bottom, we have Magic. To the Right, Speed. To the Left, Defense. The better You are at one of these two pairs (Attacking and Speed, let’s say) the worse You are at the others (in this case, Magic and Defense).

Ending Notes

Jade Cocoon OST Cover

Anyway, I don’t want to get too in depth here, I just wanted to give a little introduction. This is indeed one of the most overlooked games of the genre, and unfortunately has never really gotten a fair review without being compared to its more successful bretheren. I have attempted to do something of the sort here, and hope I have enticed You to give it a try one day. I promise that You will not regret it.

Any Questions, Comments, or Concerns are very much welcome in the Comments section below, or in my inbox. Thanks for reading all the way through!

  • Christopher

2013-09-20

Post 001 - Introductions are in Order!

Pokemon Concept Art with Red, Blue, and Green

tl;dr - Monster Breeders are RPGs where the main character raises at least one creature as a main part of the game. There’s a partial list below.

What is the Monster Breeder Blog?

Well, one of my favorite kinds of video games to play is the “Monster Breeder RPG.” These are games that, as a core concept, allow the player to raise a team of creatures, usually which grow over time, in order to do battle or perform in some way.

Many people have played one of the most popular (and one of the first) games in this subgenre, Pokémon (or Pocket Monsters), at least at one point in their lives. This is the kind of game I am talking about here: Creatures that grow and learn as the game goes on.

Unfortunately (and fortunately, for Game Freak), while there is a whole world of games in this very often overlooked genre, most of them forever live in the shadow of Pokémon, being regarded as “Clones,” “Ripoffs,” or “Ghetto Pokémon.”

As this is one of my favorite genres of games (and as I am always looking for new ways to interact with a relatively small and overlooked genre) I have decided to start a blog about them. This is that Blog.

Digimon Sketch - Gabumon

What are some examples of Monster Breeder Games?

Here is a (very partial, off-the-top-of-my-head) list of some of the more memorable games which will fall into this site’s purview:

  • Pokémon - Pocket Monsters, the game that all other Monster Breeders are compared to. Created by Satoshi Tajiri and Game Freak, published by Nintendo (and if You haven’t heard of Pokémon, I don’t know how You found Your way here…).

  • Digimon - Digital Monsters, the (as I recall) second most popular Monster Breeding Franchise from the early days. Created by “Akiyoshi Hongo,” Wiz Inc., Bandai, and Toei Animation.

  • Monster Rancher - Monster Farm, a series of games for Playstation where You could generate monsters by inserting different discs into the system. Created by Tecmo Koei.

  • Jade Cocoon - The Legend of Tamamayu, just about my favorite console game of all time. Definitely in my top 5. Had one sequel, both playstation exclusives. Created by Genki and Katsuya Kondō.

  • Magic Pengel - The Quest for Color, A very much overlooked game for the ps2. Has one oddly named sequel. Created by Garakuda Studio and Taito Corporation, published in the US by Agetec.

Monster Rancher - March of the Tigers Image

What exactly do You plan on talking about on this Blog?

First off, I want to give each and every game I own in this genre a good-faith review. There is not enough of a murmur about some of these games on the net, so I would like to add my mumbling to the mix.

Secondly, I want to talk about news concerning both the genre and the series themselves, as well as anything else that may well impact it. (I am crossing my fingers indefinitely for a Jade Cocoon Movie or Anime).

Thirdly, I want to Overthink and Overanalyse as many parts of these games as I can. Part of the culture of these games is their immersive universes, which allow for a degree of subtlety only rivaled by other RPGs, and even then not all of them. I want to consider and talk about the little things.

Fourthly, I want to compare and contrast the gaming mechanics of each game I mention (eventually, very hard work). This is to give me and other game designers perhaps a clearer view of what has and has not worked in the past, and to reveal the seamy underside of the games to those who wish to view it.

Finally, I just want to create and gather more content around these games and their fanbases. I want to keep these games alive, well past their last printings.

Jade Cocoon - Levant by a Tree

Anything Else?

Well, I am going to try my best to keep this blog on topic as much as possible… but I make no promises in that regard. I am very good at relating things, and even tangental relationships are good enough for this blog, so yeah, expect a wide variety of content.

Magic Pengel - OST

Any Questions, Comments, or Concerns are very much welcome in the Comments section below, or in my inbox. Thanks for reading all the way through!

  • Christopher